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Featured Financial articles

Third round of Makers Fund raises $500 million to invest in games startups

Organisation readies largest fund yet, has previously invested in more than 90 companies

By James Batchelor

Games firms opposing Russia are cutting off a $3.4bn market

Analysts help us contextualise the impact of sales bans by Microsoft, EA, Take-Two and more

By James Batchelor

Trio of Activision Blizzard shareholders reportedly under investigation

Three businessmen with links to Bobby Kotick bought $108 million worth of shares four days before Microsoft acquisition

By Marie Dealessandri

Latest Financial articles

Inworld AI raises $10 million to create characters for virtual worlds

A beta version of the company's AI characters creator platform is due in Q2

By Marie Dealessandri

Epic Games acquires music store Bandcamp as part of “creator marketplace ecosystem” vision

Company will continue operating as a standalone marketplace and music community

By James Batchelor

Tencent acquires minority stake in Canadian studio Offworld Industries

Offworld hopes the investment will help it "build upon the live services of its successful FPS titles"

By Vikki Blake

Ampere Analysis: Console market grew to record $60bn in 2021

Data and analytics firm expects further $1 billion growth as rise of subscriptions offsets boxed sales decline

By James Batchelor

MiHoYo invests $65m in nuclear fusion technology

Genshin Impact developer contributes to improving renewable energy research

By Vikki Blake

Hiro launches second venture fund

€300 million fund to be invested in "entrepreneurial teams" across games, esports, creator platforms and gamified fitness

By Vikki Blake

Netmarble generated $2.1 billion in revenue in 2021

Growth settles following pandemic boom, EBITDA down 30% year-on-year due to rising labour costs

By Danielle Partis

Square Enix raises forecasts thanks to increased MMO revenues

HD game sales still down year-on-year as Guardians of the Galaxy "undershot initial expectations"

By James Batchelor

Roblox revenue soars 108% to $1.9bn in 2021

Platform had 45.5 million daily users on average last year

By Marie Dealessandri

Return Entertainment raises €5.3 million

The Helsinki-based studio is working on two cloud-native games for PC and mobile

By Marie Dealessandri

Supercell revenue increases 45% to $2.24bn in 2021

The studio generated profits before taxes of $852 million, a 80.3% rise compared to 2020

By Marie Dealessandri

Rovio reports record Q4 revenues of €286.2 million

Trio of Angry Birds games drive growth in revenues and bookings, but profits dip to €43.7 million

By James Batchelor

Sega raises forecasts after strong game sales in holiday quarter

Publisher turns around last year's $53.5 million nine-month loss to $254.8 million profit

By James Batchelor

European Union to invest €11bn in "technological race" for semiconductors

Investment to finance industrialisation of chip manufacturing and create "new applications" for various industries

By Marie Dealessandri

Intellivision Entertainment hasn't generated revenue since launch

The company may only be able to operate until July 2022 if it doesn't succeed in raising more funds

By Marie Dealessandri

Bandai Namco revenues up 15.5% to $5.4bn

Publisher saw growth across its game businesses driven by Japanese releases

By Danielle Partis

Nexon operating income down 18% to $793m in 2021

This is due to a "challenging comparison" with FY2020, the company said

By Marie Dealessandri

Hiro Metaverse Acquisitions raises 115m via IPO

Company raises full amount following announcement to go public last week

By Danielle Partis

Nvidia's acquisition of Arm cancelled due to "significant regulatory challenges"

Arm parent SoftBank will instead float chip maker's shares by April 2023, Arm gets new CEO

By James Batchelor

Unity revenues up 44% to $1.1bn, but losses widen

Development platform sees uptick in full-year earnings, but operating losses account for almost half of it

By Danielle Partis

Konami revenue up 12% in nine-month financials

The company reiterated its intention to sell NFTs, "in an effort to preserve content that has been loved by [its] customers"

By Marie Dealessandri

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