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Featured Development articles

Playwind Games raises $4m

Mobile studio backed by Garena to create social-first games

By Danielle Partis

A post-IDFA guide to user acquisition for indies

Tenjin's Christopher Farm offers advice on how small mobile studios can attract more players to their games in 2022

By Christopher Farm

Should you be bringing your creatives in-house?

IronSource's Dan Greenberg looks into the intricacies of ad creatives production on mobile

By Dan Greenberg

Latest Development articles

Netmarble generated $2.1 billion in revenue in 2021

Growth settles following pandemic boom, EBITDA down 30% year-on-year due to rising labour costs

By Danielle Partis

Potato Play raises $5m, launches Merge Restaurant

Mobile studio to invest scaling of casual puzzle title, as well as team expansion

By Danielle Partis

King exec Tjodolf Sommestad promoted to president

Former president Humam Sakhnini and CCO Sebastian Knutsson to step down as part of leadership shuffle

By Danielle Partis

Apple receives multiple $5.7m fines from Dutch antitrust regulator

iPhone maker fined five times in as many weeks following no action on changing in-app payment systems

By Danielle Partis

Sensor Tower: PUBG Mobile generated $237.2 million in January

Garena Free Fire was the most-downloaded game led by India, but the title has since been banned in the country

By Danielle Partis

Clone culture and its continuous impact on indie developers

Wren Brier and Rami Ismail discuss the evolution of clones in recent years and how to cope with your game being copied

By Marie Dealessandri

Netmarble US to join Kabam

Studio president Simon Sim is appointed chief operations officer for the company behind Marvel Contest of Champions

By Jeffrey Rousseau

Microsoft to retire Xbox Live services on Windows Phones

From May 2022, achievements and progress on mobile-enabled titles will no longer apply to Xbox accounts

By Danielle Partis

App Annie rebrands to Data.ai

Mobile analytics firm changes name to reflect combined consumer and market data

Voodoo hits 6 billion downloads

Hypercasual publishers's catalogue features over 100 games

Supercell revenue increases 45% to $2.24bn in 2021

The studio generated profits before taxes of $852 million, a 80.3% rise compared to 2020

By Marie Dealessandri

Rovio reports record Q4 revenues of €286.2 million

Trio of Angry Birds games drive growth in revenues and bookings, but profits dip to €43.7 million

By James Batchelor

Zynga and Rollic acquire NanoTribe

Hypercasual studio to join subsidiary's mobile roster

By Danielle Partis

Zynga posts record sales, continued losses

Fourth quarter and full-year see all-time high revenues, bookings, and engagement metrics, but social publisher's losses were deeper than forecast

By Brendan Sinclair

Coffee Stain Malmö is set on mobile

VP of mobile Daniel Persson discusses the Goat Simulator and Valheim publisher's ambitions for original smartphone games and adaptations

By Brendan Sinclair

What to do when bringing big-name IP into your mobile game

FunPlus' Bob Slinn shares lessons from bringing Joker and The Walking Dead into its zombie strategy hit State of Survival

By Bob Slinn

Social First on building a new wave of multiplayer games

Former Kukouri executives discuss new studio, funded and primed to build cross-platform titles aimed at Gen Z

By Danielle Partis

Meta's AR/VR segment made £2.2bn in 2021 despite record operating loss

Reality Labs' operating loss amounted to $10.2 billion last year

By Marie Dealessandri

Analysing the major mobile game design and feature trends in 2021

GameRefinery's Wilhelm Voutilainen looks at the rise of renovation, big IP on mobile, and Japan's growing AR interest

By Wilhelm Voutilainen

Hutch agrees to six-month four-day work week trial

UK firm to test out shortened weeks with aims of improving productivity and worker health

By Danielle Partis

Nexters buys three mobile studios for a combined $100m

Company acquires Cubic Games, RJ Games and Royal Ark to bolster its midcore presence

By Danielle Partis

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